Thread: Jump System
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Old 12-22-2007, 12:29 AM   #49
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Join Date: Nov 2003
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You have to give the target point of the jump when calling the function. To make effects on it when the unit lands again, use a timer with callback or a similar construction. Adding effects is not the quest of this system, I think, so I won't implement such a feature.

BTW, I just released a little update, version 2.0.1. This is mostly a performance update, for more information read the version history included in the map.
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