Thread: PUI 6.0
View Single Post
Old 12-15-2011, 06:58 AM   #9
cohadar
master of fugue
 
cohadar's Avatar
 
Join Date: Jun 2007
Posts: 2,453

Submissions (5)

cohadar is just really nice (250)cohadar is just really nice (250)cohadar is just really nice (250)cohadar is just really nice (250)cohadar is just really nice (250)

Default

Quote:
Originally Posted by Anitarf
I don't see how this would be better than simply using a HandleTable. The argument of speed is not really convincing when your GetUnitIndex function is not inline friendly.
HandleTable does not provide array indexes at all, just storage without any unit-removed detection.
Autoindex function can be inline friendly because it uses enter-map event and creates indexes there, PUI creates indexes when you ask for them. It is the same amount of work just done in two different places.


Quote:
Originally Posted by Anitarf
For me, the index/deindex events are the main selling point of indexing systems, since they allow you to easily do automatic creation and recycling. Without even that, I don't know what this script is supposed to do.
Maybe an example will help, please post some spell that uses Autoindex events and I will recode it with PUI so we can compare.
__________________
Omg database crash deleted my signature, as a side effect this immensely improved wc3c.
cohadar is offline   Reply With Quote