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Old 11-20-2007, 11:27 AM   #7
PandaMine
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There has been an issue in multiplayer where the values have not been synced properly and therefore caused the systems not to work for other players, this has been fixed in v4.10

@pyrogasm it uses the simple IsUnitVisible and IsVisibleToPlayer natives, im not sure what exactly you mean. It places an invisibly dummy unit in the specified point, it then uses IsVisibleToPlayer to check if the point is visible in the first place and then uses IsUnitVisible to check that the unit created at that point is not visible

Thats what this is if IsVisibleToPlayer(x,y,Player(counter - 1)) and IsUnitVisible(udg_AMHS_InvisDummy,Player(counter - 1)) == false then
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