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Old 10-16-2007, 08:55 AM   #36
Themerion
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Two possible issues:

PauseUnit
I think you should mention in the tutorial that PausedUnits also have the duration of their buffs paused. This is critical if you script a spell and want the effect to stop when the buff goes away. That is otherwise a very convenient way of coding; because it will automatically stack with purge/dispel/etc.

(Check Funny Bunny's Egg Hunt for an example of a Pause+Buff bug. If you cast Shadow Egg Strike just before a minigame; the targeted player will lose like 150 eggs (over time) instead of 15)

Item Check
As far as I know; items can slip through very small spaces. For instance; if you have a single line of trees diagonally aligned; the item check might let a unit pass through there. I'd check some adjacent locations with the item too.
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(v)JASS Tutorial
Covers how to make fast and safe coding for common tasks in vJASS/JASS.
Creep Respawn System
It has never been easier to respawn creep groups...
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