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Old 11-07-2009, 01:04 PM   #32
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edit: Can I also prevent the damage differently than creating structs for each unit?
edit 2: Can't you make somtehing like this:

Collapse JASS:
// Gets data from events like GetEventDamage and adds the survival ability e.g
// if necessary
function ModifyDamage takes unit who, real byValue returns nothing

which can be only used in damage events?

But coded by you (used some map-specific funcs. Also I didn't all the research and don't know what to check)
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