Thread: BonusMod
View Single Post
Old 11-02-2009, 02:52 PM   #31
requires vJass
grim001's Avatar

Code Moderator
Join Date: Nov 2006
Posts: 1,540

Submissions (10)

grim001 is just really nice (277)grim001 is just really nice (277)

Send a message via AIM to grim001

Originally Posted by Mr.Malte
Id love you for a SetUnitAttackCooldown(unit,time) function.
So if time is 1.00 then the unit attacks every 1 seconds.
That would require a table of all default units' attack cooldowns, as well as the assumption that BonusMod is the only thing in the map affecting attack speed. I think it is more appropriate for some other script.
grim001 is offline   Reply With Quote
Sponsored Links - Login to hide this ad!