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Old 10-22-2009, 06:30 PM   #9
Anitarf
Procrastination Incarnate


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Join Date: Feb 2004
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Originally Posted by Anachron
Why not? I would rather set the data for a unittype instead for every single unit.
I wouldn't. How am I supposed to make a buff that modifies incoming damage if I can't apply it to a specific unit?

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Ehrm,... You can't call that example.
I just did.

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Because else it doesn't register negative damage events?
Okay, I'll fix it when you manage to produce a negative damage event.

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Sure, but structs without a prefix are already considered as public too.
There is a difference between a struct with a public prefix and a struct without one. There is no such diference when it comes to struct methods.

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I did but still its unclear for me.
My point was that I don't care, the documentation clearly states that I do not intend to provide any further support for that library, this includes answering your vague questions about it.
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