Is there actually any difference between that and the xe dummy? I can't really see one after looking at it.
MadLion, sorry to burst your bubble if you thought you could get 360 degree rotations from combining this with the pitch animations:
Originally Posted by grim001
You can't use this instant facing stuff in conjunction with the dummy model's pitch animations. The dummy will be pitched at an angle that matches its real facing, not the fake facing we have given it by adjusting the head bone.
Once I make a demo map for this tutorial I'm going to check out if there are any more possibilities when you make the dummy face a hidden unit, maybe we can still get 360 degree rotations working smoothly, don't count on it though.