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Old 12-16-2006, 05:34 AM   #15
jigrael
Worker Ant


Project Member: PoC
 
Join Date: Oct 2003
Posts: 783

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jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)

Hero Contest #3 - 1st PlaceBattle Droids Model Competition Winner

Default Mixing body+head

EDIT:Should be

okay we are here now, we will need to tweak the head and he body to make them look good once mixed, wasnt a good idea to make them separated :( anyway lets do it.

Notice that Ill have edged faces and snap toggle activated or deactivated by as I need it, you should already know why its worth to have them turned on or off

We will be using the body scene, there we will merge the head. Now go to file-->merge, select the head scene and click open, something like this will pop up

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you have to select the elements you want to merge, so select both and click ok.

Now if this pops up, it just means that you are given the option to rename the merged object if it has the same name as an object thats already in the scene. Ill just add and extra "a" at the end to give it a unique name, same for the other object. Click merge to continue

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Now heres how it ended:

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so select the two parts of the head and using scale, make it smaller and put it on top of the chest like this:

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No lets attach the head to the body, use the attach body in editmesh and select one half of the head:

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now notice(Ive moved the reference model to see it better) that theres a redundant part of the head, wich we attached before to the original half of the head

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so select element and click on that redundant half of the face

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now delete it and reposition the reference

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now weld the neck to the chest using weld target

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now select everything using element under edit mesh and apply 1 at smoothing groupds

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now see the model at perspective, looks a little weird I think, we will need to rework some proportions to fix it.

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but first there are some edged at the chest that need to be turned, here Im just selecting them:

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turn them both with turn

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now see it in the front view, the neck is a bit long

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so select the whole head like this(Im using vertexes by can be done by selecting faces or edges too)

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move them down a bit

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now as you can see it doesnt look that good, so as I said we will rework proportions, like the arms wich are too wide, so Ill just fix them using move vertex, I got this:

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Now before continuing Ive noticed tha the edges at the chest still looks wrong see this edges Ive selected, they need to be turned

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so lets just turn them

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ok lets get back to proportions, lets make the legs a bit wider

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Now there are some edges at the legs that needs to be turned, here Im selecting them

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so turn them

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now I think its ok, but lets see the head again

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looks a little thin so we will try to fix that, select the vertexes at the back of the head and move them more to the back like this

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Here are the results

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now go to the feet, there r edges to be turn again, this are them:

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turn them like this

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And I think we are done :)

Heres the file until now:
http://wc3campaigns.net/attachment.p...1&d=1166239982

Edit: Until now the mode has only 646 poligons cool uh?
Attached Images
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Attached Files
File Type: max TutBody05.max (142.5 KB, 54 views)
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