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Old 11-07-2018, 10:13 PM   #5
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Join Date: Jul 2010
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that works until i want something to be described as IRespawnable but not ILoadable, which i actually do -- static, un-moving units in my map aren't loaded and unloaded but left as-is, you can still kill some of them though, and ask them to respawn. chaining inheritance just for the compiler's sake contradicts the perk you mentioned, you lose the flexibility that you want from an inheritance relationship, and some of the meaning of the "is-a" description
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