View Single Post
Old 10-10-2011, 09:35 AM   #7
Bribe
User
 
Bribe's Avatar
 
Join Date: Mar 2010
Posts: 233

Submissions (1)

Bribe will become famous soon enough (30)Bribe will become famous soon enough (30)

Send a message via AIM to Bribe
Default

I am not getting your arguments, or maybe you are not getting what the community is building with their resources.

There are many playerunitevents that are not order events that are used, and used by multiple libraries like item systems, death detection, not to mention the infamous UNIT_ATTACKED that is still useful for detecting the moment the animation finishes. Hero leveling is also commonly seen lately.

Saving a few dozen handles is the smallest benefit to be gained, however in many maps I've seen there is room for saving hundreds.

In either case saving RAM is worth it - and I mean just for the sake of saving RAM this is worth it. Fewer handles is the lower concern although it does help if you are using something like handle ID offsetting (keeping handles as low as possible), in such a way this contributes little (but it does contribute).
Bribe is offline   Reply With Quote