Please move if this is in the wrong section.
Basically, my map has a custom model in it, where there's a castle ledge, and units can go on/off it and attack ranged, etc. However, I noticed that they "miss" a lot when they're attacking "higher" terrained units. I guess Warcraft III calculates this because the units are just "in" another unit, so they aren't higher than the other units.
Is there anyway I can adjust this? Thanks for any help