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Old 01-02-2009, 07:38 PM   #12
Rising_Dusk
Obscurity, the Art


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Quote:
Originally Posted by Vexorian
Is there a case in which (GetUnitAbilityLevel(u,'Avul')>0) returns false while this method doesn't?
Just the hardcoded cases based upon Divine Shield. It's not like you couldn't just check for that buff or something if a given mapmaker is ridiculous enough to use that instead of triggering it. This is still in the exact same position it was before, it is not useful.
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