Thread: Overgrowth
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Old 02-22-2009, 11:41 AM   #11
FriendlyPsycho
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Quote:
Originally Posted by Anitarf
Or you could use a timed effects library. Creating units is a lot less efficient than creating effects.

Hmm, fair enough.

Quote:
Originally Posted by Anitarf
This is no high level math, I'm just talking about squaring both sides of the equation to get rid of the SquareRoot call.

Oh I must have misunderstood, now I understand. Will fix that right away!

Quote:
Originally Posted by Anitarf
I was talking about the triggered "size", the 50 distance units at which the projectile hits the target.

Ah yes yes yes the hard-coded collision size, I'll get to that too.
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