Thread: Timed Effects
View Single Post
Old 01-22-2009, 03:57 AM   #8
Rising_Dusk
Obscurity, the Art


Projects Director
Project Leader: OD
 
Join Date: Feb 2006
Posts: 9,729

Submissions (27)

Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)

Hero Contest #3 - 1st PlaceApproved Map: Desert of ExileApproved Map: Advent of the ZenithHero Contest #2 - 1st PlaceHero Contest - Third place>

Send a message via AIM to Rising_Dusk Send a message via MSN to Rising_Dusk
Default

Quote:
Originally Posted by Anitarf
Dusk, where do you see dynamic timers being used?
I guess I'm just an idiot. I should stop posting in these code threads, I apparently can't even read them properly.
Quote:
Originally Posted by Anitarf
minus the Unit part which looks like it's just a silly typo.
...I must be having an off day... That shouldn't have been in there, bleh.
__________________
Rising_Dusk is offline   Reply With Quote