Thread: Timed Effects
View Single Post
Old 01-21-2009, 11:15 PM   #6
Anitarf
Procrastination Incarnate


Development Director
 
Join Date: Feb 2004
Posts: 8,190

Submissions (19)

Anitarf has a brilliant future (903)Anitarf has a brilliant future (903)Anitarf has a brilliant future (903)Anitarf has a brilliant future (903)Anitarf has a brilliant future (903)Anitarf has a brilliant future (903)Anitarf has a brilliant future (903)Anitarf has a brilliant future (903)

2008 Spell olympics - Fire - SilverApproved Map: Old School Alliance TacticsHero Contest #2 - 3rd PlaceSpell making session 2 winner

Default

Quote:
Originally Posted by moyack
hmmm... just to confirm if I understand properly, use TimerUtils for... performance? precision?
Both.

I imagine having more timers isn't such a bad thing when it means WC3 doesn't have to execute slow jass code many times per second; it should be the faster solution.

The greater precision of having a timer per each effect is entirely undisputed; whether it matters or not is up to debate, but at worst the precision is irrelevant, and at best it's also in favour of a timer per effect method.
__________________
Anitarf is offline   Reply With Quote