Originally Posted by moyack
hmmm... just to confirm if I understand properly, use TimerUtils for... performance? precision?
I imagine having more timers isn't such a bad thing when it means WC3 doesn't have to execute slow jass code many times per second; it should be the faster solution.
The greater precision of having a timer per each effect is entirely undisputed; whether it matters or not is up to debate, but at worst the precision is irrelevant, and at best it's also in favour of a timer per effect method.