Originally Posted by GaDDeN
It's a competitive multiplayer map; we never had any intention of having computer controlled units in the game :)
...which makes it a lot harder to find out about its quality, since...
...I haven't seen this map hosted in bnet lately
...I'm not meeting with my buddies on LANs every single day
...it's really dull for testing this map, when there's nothing but the terrain, shops and a flag
I reckon that AI support has already become standard for high quality maps.
There are AI tutorials for this kind of map around (which is not given for any type of map) - just take and modify a hardcoded hero arena script, it's not that hard. But without it, it certainly misses a major gameplay element, whether on intention or not.