(12) Elimination Tournament
Elimination Tournament is now released!
Elimination has been my one main project since i started wc3 modding. I started the project more than 2 years ago, and a few months later Elimination had it's first release: Elimination 1,4. It was a Team Deathmatch game where two teams killed eachother using carrion swarms that looked like bullets. Later, Elimination 2,1 was released. And after that 3,1. Elimination continued to evolve, untill i realized the map needed to be remade from scratch. Some of the triggers from years back was still there, it was all made in GUI and had serious lag problems.
But instead of "remaking" it, i created a new map. Using a 3D physics system created by Anitarf and iNfraNe, Elimination Tournament became THE most advanced wc3 map in it's genre.
Elimination Tournament is a Capture The Flag game that is best described as "Unreal Tournament in Warcraft 3".
There are 6 different arenas to choose from, each with different gameplay. Sneak around in the high grass of the forest, jump between the platforms in burning lava or pick a camping spot in the Trench.
The goal is to capture the enemy flag from the enemy base and bring it back to your own flag. To do that you will have to defeat the enemy team using weapons such as Minigun, Sniper Rifle, Acid Gun and many more.
There are also a large variety of gadgets to use as your fight the enemy team. Throw a bouncing grenade into the room, or plant a C4 under the enemy tower and wait for it to blow. Place barricades on defensive positions to block enemy fire.
Since I released the open beta a few months ago, lots of Elimination Tournament clans have formed. There is an on-going Elimination Tournament League over on Azeroth for clans dedicated to the map.
Elimination 1.24b released! Map file updated. For changelog, visit the Elimination Forums here on wc3c.
Old:This is the 1.1 version of the map, the first full release. And with this release I also quit wc3 modding. I'll still be browsin' the fora and playing the game, but I'm quitting modding completely. Thanks to everyone who has participated in the creation of the map, and to all dedicated players and testers!