Thread: xe0.9
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Old 12-20-2011, 09:31 AM   #362
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I think to xedummy you could add a single, always-running timer and use timestamps in case the queue is nearing depletion. Something like a +2.00 second timestamp makes the most sense because it gives up to 0.73 seconds for the units to turn and also enough time for any death animations to play. Though this should be configurable of course.

I will upload the edited code for you to include in the next update of XE if what I'm saying doesn't make sense or if you are short on time, but that's a very useful buffer to make this system more stable.
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