Thread: KeyAction
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Old 11-10-2009, 10:54 AM   #2
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Yes very nice,... But I guess there is nothing that removes the delay of arrow keys or?

Anyway, I see very much use in this. For an hero arrow selection system, for example.

Still don't get why you use a trigger per arrow and for every arrowstate, instead sharing one and checking the gameevent.

Collapse JASS:
function eventHandler takes nothing returns nothing
    if EVENT_PLAYER_ARROW_DOWN_UP == GetTriggerEventId() then
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