Tested it and you are correct, uberfoop. Added that to the system.
Version 1.1 released. Some minor fixes and the new RefreshNeverReduceDuration() function are all the additions.
I didn't fix the reincarantion problem because it's one obscure annoying skill, I didn't change the dummy caster declarations to use GC because it doesn't matter unless you have many dummy caster types and I didn't code an aura subsystem yet because I didn't feel like it, I'll save that for 1.2.