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Old 09-12-2009, 07:16 PM   #21
Karawasa
Element Tower Defense
 
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Quote:
Originally Posted by Rising_Dusk
PUI doesn't share syntax with UIU/AI (Which is the only reason I can support those two, since optional code doesn't exist in vJass yet).

Fair enough, that would certainly be a valid reason.

Quote:
Originally Posted by Rising_Dusk
Furthermore, PUI is slow compared to both UIU and AI because its GetUnitIndex function doesn't inline down to GetUnitUserData.

Is that really enough of a difference to come to that conclusion? There is more going on than just the "Get Index" function in all of these systems. I wonder what you end up with if you consider all aspects. You're welcome to PM me if you don't want to hijack the thread.

Quote:
Originally Posted by Rising_Dusk
I'm sorry that your map uses PUI, if you want to use it with this system, do a search and replace on "GetUnitId" to make it "GetUnitIndex". Then fix the library requirement and that should fix it right up.

Good to know that it's just a syntax thing that is getting in the way.
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