Thread: Button Manager
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Old 11-04-2008, 03:31 PM   #26
cohadar
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cohadar is just really nice (250)cohadar is just really nice (250)cohadar is just really nice (250)cohadar is just really nice (250)cohadar is just really nice (250)

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Quote:
Originally Posted by Spec
Well, cut-off definitely was not good idea.
But I think that most people have decent video cards and decent texture mipmap level settings.
Most < All

Quote:
Originally Posted by Spec
Also, I have to make mipmapping algorithm and add some settings (such as # of mipmaps, quality for jpegs, palette size for paletted) for each border type.
Again bad idea. Noone really wants to save 1KB per icon if it will cost him a percent of players, simply make all mipmaps.
Pallete size is not going to save anything (20-100 bytes max), and if you use less than 256 colors it will be bad for image quality.

Quote:
Originally Posted by Spec
Hmm, if I'll have enough time, the blp unit will be presented as DLL, not as part of a program, because other cohaders I know, they will use it. =)
I know where to find that jpeg library, the only problem is that it is not java.
I am not going to make my code windows dependant.

EDIT:
You probably want to check this link regarding the mimpaps:
http://members.ozemail.com.au/~dekker/NEUQUANT.HTML
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