Well, cut-off definitely was not good idea.
But I think that most people have decent video cards and decent texture mipmap level settings.
About infocards - I was just lazy in the moment and had no idea how to insert alpha channel into palette.
Next version is in progress. I've already done jpeg compression for blps. Also, I have to make mipmapping algorithm and add some settings (such as # of mipmaps, quality for jpegs, palette size for paletted) for each border type.
Hmm, if I'll have enough time, the blp unit will be presented as DLL, not as part of a program, because other cohaders I know, they will use it. =)