Thread: MultiBars
View Single Post
Old 12-07-2007, 06:35 AM   #15
Rising_Dusk
Obscurity, the Art


Projects Director
Project Leader: OD
 
Join Date: Feb 2006
Posts: 9,729

Submissions (27)

Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)

Hero Contest #3 - 1st PlaceApproved Map: Desert of ExileApproved Map: Advent of the ZenithHero Contest #2 - 1st PlaceHero Contest - Third place>

Send a message via AIM to Rising_Dusk Send a message via MSN to Rising_Dusk
Default

Quote:
The idea revolves around a unit who has their level set will have the minimum XP to get to that level, which is the required XP for that particular level.
That works I suppose, but it's rather clunky. Well shit though, the very fact it works is enough to merit its use. Reminds me of how Pitzer once did the GetItemCost function. (At least I think that's what it was... It used the same method you used, basically) Whatever works dude, rock on.
__________________
Rising_Dusk is offline   Reply With Quote