Originally Posted by Metal_Sonic64
The last one makes some sense, but you can just slightly increase your gold and lumber each time. I don't seem to get the others either.
the first trigger has event for when a unit dies, a unit with high regeneration rate. That unit stands next to a tower with dmg that isn't high enough to kill it. The second trigger gives the tower to a open player's slot, i do that so that players won't directly know what causes the cheat to be detected, that will make it subject to getting the benefits of the god cheat(whosyourdaddy). Once a player enters that cheat into the game the tower will have increased damage, enough to kill the unit standing next to it. Once that unit dies the game is ended by the first trigger.