Thread: BonusMod
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Old 10-24-2009, 05:15 PM   #22
Vexorian
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Hero Contest #3 - 2nd Place

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I really have to question why the ranges of the bonuses that come with this are insufficient for basically any use, causing me to question how that would be really at all useful...
Who really wants those huge bounds? I would be fine with changing the limit to +63 damage, then let it be capped at +63.. So that if my players abuse too much on the attack bonuses, it has a cap . Of course, that won't work because of how it works right now... and let them approach +400 damage just because of it...
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Zoom (requires log in)Wc3 map optimizer 5.0
Someone should fix .wav sound in this thing.
Zoom (requires log in)JassHelper 0.A.2.A
Turns your simple code into something that is complicated enough to work.
Faster != more useful
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