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Old 12-16-2006, 08:19 AM   #18
jigrael
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Join Date: Oct 2003
Posts: 783

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jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)

Hero Contest #3 - 1st PlaceBattle Droids Model Competition Winner

Default unwraping

I think the model is done and ready to be unwraped, so the last part of the tut is here:

Unwraping

First, youll need to sing a special material to the model, that material is a checker material wich is very useful when unwraping, also you could get DeepUv wich unwraps the mesh for you, but not everyone will be able to get it so Ill do it the normal way.
Anyway go to the material editor

Zoom (requires log in)

where a window like this will pop up, then select maps like its shown

Zoom (requires log in)

you will see something like this, now select where it says nono at the side of Difusse color

Zoom (requires log in)

somthing like this will pop up

Zoom (requires log in)

there select checker and click ok at the bottom

Youll see somthing like this
Zoom (requires log in)

notice the tilling parameter, change it to 15 on both and click on go to parent button:

Zoom (requires log in)

now select the two halvs of the body and click on this button(Assign material to selection)

Zoom (requires log in)

now select show map in viewport

Zoom (requires log in)

now we are ready to unwrap. close the material editor and select just the original half of the model and select from the modifier list UVW Map

Zoom (requires log in)

now select from UVW map options alignment y and the button fit

Zoom (requires log in)

now search again in the modifier list for Unwrap UVW

Zoom (requires log in)

now select EDIT at the options of Unwrap UVW

Zoom (requires log in)

you will see this

Zoom (requires log in)

now select select face under Unwrap UVW

Zoom (requires log in)

now select only the front of the model

Zoom (requires log in)

dont select any face of the back

Zoom (requires log in)

now click on planar map

Zoom (requires log in)

notice the edit uv window, the red outline, move it to a side, and select the rest(select it at the deit uv window) like this

Zoom (requires log in)

now apply planar map to it

Zoom (requires log in)

now select the uvs of the head

Zoom (requires log in)

and apply a planar map, then move the uvs so you can see them better, now select only the front of the face, youll get this:

Zoom (requires log in)

Ill fnish this tomorrow, Im very sleepy right now...
Attached Images
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