Thread: Overgrowth
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Old 02-22-2009, 12:41 PM   #11
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Originally Posted by Anitarf
Or you could use a timed effects library. Creating units is a lot less efficient than creating effects.

Hmm, fair enough.

Originally Posted by Anitarf
This is no high level math, I'm just talking about squaring both sides of the equation to get rid of the SquareRoot call.

Oh I must have misunderstood, now I understand. Will fix that right away!

Originally Posted by Anitarf
I was talking about the triggered "size", the 50 distance units at which the projectile hits the target.

Ah yes yes yes the hard-coded collision size, I'll get to that too.
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