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Old 02-19-2007, 11:46 PM   #15
Vexorian
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Hero Contest #3 - 2nd Place

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vJass cannot be faster than Jass, fact is that for the dynamic stuff that we used to use handle vars, arrays are a good alternative, but writing everything in terms of arrays and pointers (thus acquiring the level of dynamism we want) is a really low level way of doing it and generates some of the most horrible and repetitive Jass code. vJass simply saves the hassle of doing so.


It is not faster than Jass but it is surely faster than gamecache, and the way it works makes it easier to use. Unlike handling the stuff manually which would be more difficult than gamecache, specially considering the fact that it is a huge annoyance to actually declare a global variable without a preprocessor.
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Zoom (requires log in)Wc3 map optimizer 5.0
Someone should fix .wav sound in this thing.
Zoom (requires log in)JassHelper 0.A.2.A
Turns your simple code into something that is complicated enough to work.
Faster != more useful
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