Yeah, but what if you wanted more than one type of item. For example...
You can only have 1 weapon, 1 armor, 1 shield, 1 boots, 1 gloves, and 1 accessory.
You couldn't use permanant for all of them, so would you really have to make a trigger that checks all of your item slots for everysingle item?! I would hope not.
I'm trying to make a NotD game with only 1 weapon for each unit, and 1 armor, but friends are making open RPG's.
Night of the Dead- Kalvorod version
Done from scratch, not making reference to the NotD map, like I could hack the protect anyway...