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Old 10-25-2004, 02:07 PM   #31
Kalvorod
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Join Date: Oct 2003
Posts: 251

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Yeah, but what if you wanted more than one type of item. For example...

You can only have 1 weapon, 1 armor, 1 shield, 1 boots, 1 gloves, and 1 accessory.

You couldn't use permanant for all of them, so would you really have to make a trigger that checks all of your item slots for everysingle item?! I would hope not.

I'm trying to make a NotD game with only 1 weapon for each unit, and 1 armor, but friends are making open RPG's.


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Night of the Dead- Kalvorod version

Done from scratch, not making reference to the NotD map, like I could hack the protect anyway...

Terrain-1%
Units 3%
Abilities 10%
Triggers 20%
Items 0%
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