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Old 10-01-2010, 07:02 PM   #2
akolyt0r
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you have like:
12*2*100*60 = 144000 memory leaks per minute
you have to call RemoveLocation, or else you will have massive point leaks

you need to replace each line of your trigger with something like:
Trigger:
Set TempUnitPoint = Position of Random Unit from Units of type Main Unit
Set TempUnitOffsetPoint = TempUnitPoint offset by 320 towards XXX degrees
Unit - Move XXX instantly to TempUnitOffsetPoint
CustomScript - call RemoveLocation(udg_TempUnitPoint)
CustomScript - call RemoveLocation(udg_TempUnitOffsetPoint)

also i would try to replace 0.01 seconds with 0.002 seconds, it will most likely still look smooth in game, but the trigger will cause 50% less performance issues
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