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Old 10-23-2009, 08:52 AM   #14
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Have you tested that? When I tried that with a negative value, I got a damage event with a total of 0 damage. Unless you can actually produce a negative damage event in a test map, shut up.
You could also use any negative attack (UnitDamage - 1000), I am quite sure it will heal in every testmap.
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