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Old 01-17-2007, 12:36 AM   #1
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Join Date: May 2006
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Default terrain difficulties

Please move if this is in the wrong section.

Basically, my map has a custom model in it, where there's a castle ledge, and units can go on/off it and attack ranged, etc. However, I noticed that they "miss" a lot when they're attacking "higher" terrained units. I guess Warcraft III calculates this because the units are just "in" another unit, so they aren't higher than the other units.

Is there anyway I can adjust this? Thanks for any help
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