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Old 03-03-2011, 01:47 AM   #3
AnemicRoyalty
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Skinning Contest #14 WinnerSkinning Contest #15 WinnerHero Contest #2 - 1st Place

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Aha! Got it, the normals are inverted on that part of the mesh. You may be able to flip the faces in Gmax, but it'd be just as easy to edit the material in Magos and set the material to TwoSided.

The mesh isn't deforming or sitting off at a weird angle, it's just being displayed inside out :)
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