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Old 11-14-2009, 08:26 PM   #44
Rising_Dusk
Obscurity, the Art


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Updated.
  • Rewrote the documentation completely so that it better explains what's going on and how the user can take advantage of the library.
  • Made it use an epsilon check for the SetUnitPosition call. I did this because there are some no-pathing doodads in the World Editor that would cause a direct GetUnitX(u) == x to return false when it should return true. It also is safer this way because we're dealing with reals.
  • Added support for TerrainPathability_X/Y globals that return the nearest walkable point for those calls.
  • Added the IsTerrainWalkable(x, y) wrapper because it was some sort of a standard in the past and when this library was approved I never added it. (Even though Vex asked me to)
This update is a prelude to an update I'm going to be doing to Knockback soon.
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