Originally Posted by Rising_Dusk
If someone is enumerating in the corner of their map, then they have more problems with the way they do things than finding the pathability type of a point.
Within range ftw.
The point of SetUnitX/Y is to avoid the dummy to be enumed, right ?
You can change it easily to "fix" this case, so why not ?
Imho if you don't, you miss the "safety" point, and then for speed freak just don't move the dummy after the check, and let the user filter himself the dummy.
EDIT : I have seen your edit :p