Originally Posted by Rising_Dusk
Just the hardcoded cases based upon Divine Shield. It's not like you couldn't just check for that buff or something if a given mapmaker is ridiculous enough to use that instead of triggering it. This is still in the exact same position it was before, it is not useful.
It's not only hardcoded based upon Divine shield but all abilities custom or natives with a different Invulnerable buff.
So you can inline it with checking all the invulnerable buff, but you have to made this for all custom maps.
But imho only if you have really to care about speed.
With this solution you don't need to care about it.