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Old 01-02-2009, 03:16 PM   #9
ToukoAozaki
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Quote:
Originally Posted by Anitarf
Also, couldn't you just keep the unit permanently paused, instead of pausing and unpausing it each time?

While writing the code, I thought about that idea because I didn't want to trigger any events. However, when I tested it, it didn't work properly; it later turned out that ordering paused units always returned false. Then I just guessed wild and tried what it is now; it finally worked.
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