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Old 08-26-2008, 12:22 PM   #10
Anitarf
Procrastination Incarnate


Development Director
 
Join Date: Feb 2004
Posts: 8,190

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2008 Spell olympics - Fire - SilverApproved Map: Old School Alliance TacticsHero Contest #2 - 3rd PlaceSpell making session 2 winner

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I like it how there are some large control points where players will focus most of their forces on and invest money in defending but at the same time there are a lot of small points as well that can't be easily towered and require your attention. Lesser players will just turtle in the big ones while better players will multitask and keep raiding the small ones in order to get an edge. Seems a lot more interesting than having just a bunch of equaly strong control points.

Also, the control points are similar in function (so new players can figure out the game easily, once they know what one village does they know what they all do), yet diverse in size and defendability (so even veteran players can always learn new expansion tactics), so the game should be easy to learn yet hard to master, which is great.
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