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Old 07-10-2008, 02:17 PM   #3
SeruK
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Quote:
Originally Posted by the-thingy
This:
call RemoveLocation (udg_x_TempPointSpawn[GetForLoopIndexA ()])
or

call RemoveLocation (udg_x_TempPointSpawn[bj_forLoopAIndex])
But, to be honest, you don't need an array. You are destroying the point after it's created/used without any delay, so an array just makes it longer and more awkward
Hey, thanks a bunch. But what are you saying? That all I have to do is remove (udg_x_TempPointSpawn) without specifying the array number thingO?

Or that I don't need an array for the trigger? Because that I do.
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