Originally Posted by the-thingy
call RemoveLocation (udg_x_TempPointSpawn[GetForLoopIndexA ()])
call RemoveLocation (udg_x_TempPointSpawn[bj_forLoopAIndex])
But, to be honest, you don't need an array. You are destroying the point after it's created/used without any delay, so an array just makes it longer and more awkward
Hey, thanks a bunch. But what are you saying? That all I have to do is remove (udg_x_TempPointSpawn) without specifying the array number thingO?
Or that I don't need an array for the trigger? Because that I do.