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Konick's Doodad Entry
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Wed Sep 20, 2006 10:14 pm
Konick

Level 1: SCV
Level 1: SCV


Joined: 20 Sep 2006
Posts: 6





 Doodad Contest Questions & Advice

hi @ all

this is just a post of my momentary status of the contest


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Wed Sep 20, 2006 10:22 pm
Adam_Ant

Snowflake Entertainment
Snowflake Entertainment


Joined: 21 Sep 2004
Posts: 791
Location: Maine, USA




Konick's Doodad Entry

Hello - I split this from the questions thread, as it doesn't belong there.

And,

I think your skin needs to be a lot smaller, and more detail, and a lot of changes to the model, but it's looking pretty good so far

EDIT: Also, just a note, but there is now no time limit, and you can choose any doodad that isn't marked complete. (But the thread isn't done so Wink) http://www.wc3campaigns.net/revolution/forum/viewtopic.php?t=9938


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Mon Oct 02, 2006 6:51 am
LiableSuspect

Level 5: Zergling
Level 5: Zergling


Joined: 06 Aug 2004
Posts: 108
Location: Chicago, Illinois




current texture kills the model, try working on that a bit or better yet if thats to much working with a skinner that way u can pump the model he/she can pump the skin


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Mon Oct 02, 2006 7:53 am
Lord Dark Odin

Level 16: Goliath
Level 16: Goliath


Joined: 20 Sep 2004
Posts: 847
Location: Auir, Char, or USA-Earth




Konick's Doodad Entry

LiableSuspect wrote:
current texture kills the model, try working on that a bit or better yet if thats to much working with a skinner that way u can pump the model he/she can pump the skin


That's kinda bogus man. You're basically telling him one part of it sucks and he needs to not even try to make it better and get someone else to do it. Let him figure it out on his and make his OWN model. That's what a lot of this IS d00d. It's people learning how to model and create skins and learn that kind of art. So don't just say "You're skinning sucks, we're replacing you." Give him a damn chance man!


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Mon Oct 02, 2006 12:27 pm
Dogfather




Joined: 28 Sep 2004
Posts: 2677
Location: Canine Galaxy




Konick's Doodad Entry

are you kidding me? that model rocks!!! the skin shouldnt be any bigger nor smaller. 256 is fine because its a big doodad. all he needs, and im saying all he needs is more detail in the skin.


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Mon Oct 02, 2006 2:03 pm
Guessed




Joined: 18 Feb 2006
Posts: 97





It looks nice. I think that making the inside of some of those tubes as separate shading groups would help the skin look better.


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Mon Oct 23, 2006 4:14 pm
Konstantin

Snowflake Entertainment
Snowflake Entertainment


Joined: 30 Jul 2004
Posts: 2510
Location: Berlin




256² is way too big.
No generic doodad should get that treatment, unless it's huge or very pronounced (like the robot, for example).

But that's not a primary worry. You CAN paint on 256² if you want, but you should consider that we'll likely downsize the texture to a quarter before we rate it.
So consider if you really used the space. Make every pixel count.


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Mon Oct 23, 2006 7:30 pm
Konick

Level 1: SCV
Level 1: SCV


Joined: 20 Sep 2006
Posts: 6





Konick's Doodad Entry

well im now dealing with a res. of 128²
but i never guessed that it would be so difficult to skin some
tubes ^^ ;D
...i also re made the mesh completly
gonna post some pics when the skin is a littlebit closer to its 2d brother


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