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Sun Jul 23, 2006 4:44 pm BlackD Level 5: Zergling

Joined: 27 Jun 2005 Posts: 88
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ok, u bad PR team, now i want to play it, gime gime gime
btw: two things: i hope that we see some faces in the ui (models are great but faces would be hell better) and finish the mod i want to play it l o l gime gime gime 
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Mon Jul 24, 2006 5:39 am Hug-A-Hydralisk Level 5: Zergling

Joined: 27 Apr 2006 Posts: 104
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New Screenshots
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ummm wow.... 2 pics...
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Mon Jul 24, 2006 6:06 am OuchOfDeath Level 8: Hydralisk

Joined: 27 Aug 2005 Posts: 224 Location: Canada
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New Screenshots
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ummm wow.... a useless comment...
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Mon Jul 24, 2006 6:14 am K()mander Level 5: Zergling

Joined: 17 Nov 2004 Posts: 99
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New Screenshots
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This is more useless
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Mon Jul 24, 2006 7:08 am Rexkilla Level 18: Dark Archon

Joined: 05 Aug 2004 Posts: 1069
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New Screenshots
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| Troxy wrote: |
Yay, that looks great! Except for the wireframes, which I know can't be fixed. I would rather skip the wireframe completly since it doesn't really affect the gameplay.
Because of the wireframe, I guess you won't be able to use multiboard or inventory in custom maps, right? |
WTF. I didn't know that!!! How am I supposed to do rpgs and triggers with item slots and crap.
Map creation is the only reason I wanted this mod.
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Mon Jul 24, 2006 8:26 am Zian Level 3: Probe

Joined: 17 Feb 2005 Posts: 51
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New Screenshots
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JUST A FEW THINGS
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The attacking firebat looks awesome in the picture
The marine's size is okay, but looks a bit slim and its shoulder armor looks triangular
And that gauss rifle is totally not cool (too long and with too much spark while firing)
Also, the zerglings look too small to spill that amount of blood
The scv looks crooked
The bunker looked too dim in comparison to the barracks
The barracks is too shiny, make it a bit dirtier please. And make the bunker a bit more shiny
The tileset is great
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Mon Jul 24, 2006 9:03 am AlienDan Level 8: Hydralisk

Joined: 03 Feb 2006 Posts: 233
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New Screenshots
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Wicked. Havn't been here for awhile even though it is my home page, but then I saw these and was like "oh sweet!"
But the bunker looks wrong. Its to dull compareds to all the other buildings with shine to them. I'd suggest making them more shiny if it isnt to hard...
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Mon Jul 24, 2006 9:23 pm Rexkilla Level 18: Dark Archon

Joined: 05 Aug 2004 Posts: 1069
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New Screenshots
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My bad. Totally forgot to say. Cool screenys!
I didn't really like the marine and firebat in the gallery at first, but seeing them in the screenshots looks alot better.
Can't wait to see more!
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Mon Jul 24, 2006 9:24 pm Kingmaster Level 3: Probe

Joined: 24 Jul 2006 Posts: 44
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Those are nice, I wish I was a marine... I especialy like the one with the bunker in pic.
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Mon Jul 24, 2006 10:17 pm HeadBanger Level 1: SCV

Joined: 24 Jul 2006 Posts: 1 Location: Utah
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New Screenshots cool cool
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looks cool guys, keep it up.
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Tue Jul 25, 2006 12:36 am Pyro Level 1: SCV

Joined: 24 Jul 2006 Posts: 7 Location: Kansas
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very cool. can't wait to see this mod avalible for the public 
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Tue Jul 25, 2006 12:34 pm darkdoom Level 4: Marine

Joined: 04 Feb 2006 Posts: 75
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New Screenshots
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i wasnt banned nooooo
ok, sceenshoots arent bad, but i agreed with everything what peoples said
now i understand why they dont release any screens because models made in different styles and together they are looking strange and sometimes stupid lol
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Thu Jul 27, 2006 8:10 am Rexkilla Level 18: Dark Archon

Joined: 05 Aug 2004 Posts: 1069
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New Screenshots
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| darkdoom wrote: |
i wasnt banned nooooo
ok, sceenshoots arent bad, but i agreed with everything what peoples said
now i understand why they dont release any screens because models made in different styles and together they are looking strange and sometimes stupid lol |
what do you mean different styles?
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Thu Jul 27, 2006 2:28 pm Lumosa_Brood Level 23: Infested Terran

Joined: 09 Aug 2004 Posts: 1625 Location: Illinois
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the unit portrait is on the wrong side scrap the project
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Thu Jul 27, 2006 9:01 pm Pyro Level 1: SCV

Joined: 24 Jul 2006 Posts: 7 Location: Kansas
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how can you have -1 food?
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Thu Jul 27, 2006 9:19 pm White_Knight Level 7: Medic

Joined: 25 Jun 2006 Posts: 186 Location: NZ, Auckland
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Bah, I refuse to post anymore until we get some updatied screenies.
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Fri Jul 28, 2006 5:30 am Zian Level 3: Probe

Joined: 17 Feb 2005 Posts: 51
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New Screenshots
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| Pyro wrote: |
how can you have -1 food? |
The marine consumes no food, but produces 1 food
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Fri Jul 28, 2006 8:33 am Patriarc Zeratul Level 12: High Templar

Joined: 19 Jul 2005 Posts: 492 Location: "Hopeless" Hope BC, Canada
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New Screenshots
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| Zian wrote: |
| Pyro wrote: |
how can you have -1 food? |
The marine consumes no food, but produces 1 food |
A) dont be stupid!
B)the problems already been solved
C) theres 2 marines on the screen ur quote makes no sence
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Mon Jul 31, 2006 5:33 am Kingmaster Level 3: Probe

Joined: 24 Jul 2006 Posts: 44
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New Screenshots
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| Quote: |
| C) theres 2 marines on the screen ur quote makes no sence |
She's trying to say that the Marine doesn't take supply points, but subtracts supply points, even past 0. Giving a -1 supply.
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Mon Jul 31, 2006 5:53 am Patriarc Zeratul Level 12: High Templar

Joined: 19 Jul 2005 Posts: 492 Location: "Hopeless" Hope BC, Canada
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New Screenshots
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| Kingmaster wrote: |
| Quote: |
| C) theres 2 marines on the screen ur quote makes no sence |
She's trying to say that the Marine doesn't take supply points, but subtracts supply points, even past 0. Giving a -1 supply. |
its still compleatly stupid and makes no sence
and she doenst have the right to say anything about how the project works shes not staff!
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