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Starcraft Ds Ui Competition
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Tue Feb 07, 2006 1:47 pm
Turdmoe

Level 4: Marine
Level 4: Marine


Joined: 20 Aug 2005
Posts: 83





 

let's see who can make the best interface and control scheme for sc:ds
here's my entry:

ps. i know i made this a long time ago, but it would work in my opinion


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Tue Feb 07, 2006 1:48 pm
Siloh

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This probably belongs in Starcraft Discussion. Not sure, though...


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Tue Feb 07, 2006 2:29 pm
Commodore Nuclear X

Level 14: Broodling
Level 14: Broodling


Joined: 07 Feb 2006
Posts: 653
Location: Lebanon




Please check out the info i provided about UI in this page

http://www.wc3campaigns.net/revolution/for...=100#entry76080

(I don't want to repeat myself nor crosspost)

Furthermore, to make the UI and management smoother, SCV's Repair should be AC'able and it should be possible to ctrl-group multiple buildings in one CtrlGrp and/or bldg's w/ units. (this would make macro as smooth as in Warcraft III)


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Wed Feb 08, 2006 4:47 am
I(ronic

Level 2: Drone
Level 2: Drone


Joined: 04 May 2005
Posts: 34





That has nothing to do with SC:DS. Also I had some incredably sick ideas for sc:Ds. Like a map editor and a memory cartridge on GBA slot. And online play. CD for pc/mac for map editor. Incredably sick UI idea but no skillz in graphics so i couldnt show it.

There would be a screen switch feature but you wouldnt have to switch screen to give command. They would be tiny things at right bottom of screen. So you could go faster since massive switching would ruin gamplay and lag the DS hard.
Then top screen would be pretty much like his.


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