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Supreme Commander is released!
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Mon Feb 26, 2007 2:20 am
Commodore Nuclear X

Level 14: Broodling
Level 14: Broodling


Joined: 07 Feb 2006
Posts: 653
Location: Lebanon




 Supreme Commander is released!

SupCom has been released (and already has 2 warez download links.)
www.supremecommander.com
http://en.wikipedia.org/wiki/Supreme_commander

It's on a DVD-DL!

System requirements:
Windows Edition:
Windows XP Service Pack 2, Windows Vista

Minimum:
Processor: 1.8 GHz Intel or equivalent AMD processor
RAM: 512 MB RAM
Video Card: 128MB video RAM or greater, with DirectX 9 Vertex Shader/Pixel Shader 2.0 support
HDD: 8GB available hard drive space
Internet: 56.6 Kbps Internet connection required

Recommended:
Processor: 3.0 GHz Intel or equivalent AMD processor or better
RAM: 1GB RAM or better
Video Card: 256 MB Video RAM, with DirectX 9 Vertex Shader/Pixel Shader 2.0 support {Nvidia 6800 or better, ATI X800 XL, ATI X1300 or better)
HDD: 8GB available hard drive space
Internet: Internet connection with Cable/DSL speeds
Others: Sound card, speakers or headphones


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Mon Feb 26, 2007 5:17 am
Shortyland05

Level 14: Broodling
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Joined: 17 Aug 2006
Posts: 606
Location: The land of the long white cloud




How much micromanagement is there?
Is it a C&C style game, Blizzardy type game, DoW type, or a league of its own?
and one final question... how do you get resources?

(please note that I only visited the official website and didnt look much...)


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Mon Feb 26, 2007 9:06 am
Commodore Nuclear X

Level 14: Broodling
Level 14: Broodling


Joined: 07 Feb 2006
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Location: Lebanon




2 resources: mass, energy. dont know how they are harvested.

it's a total annihilationy + league of its own game.


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Mon Feb 26, 2007 9:23 am
random_salad




Joined: 15 Aug 2004
Posts: 997
Location: within each salad, lies a vibrant flaming popsicle.




It's potentially the worst game I have ever tried playing.


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Tue Feb 27, 2007 12:55 am
Feanor

Level 21: Archon
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Joined: 18 Aug 2006
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Location: Under your bed. No seriously take a look.




Looks really Age of Empirish....... and the unit combat looks really dumb :/ sorry not worth my time......


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Tue Feb 27, 2007 1:31 am
Lord Derith

Level 10: Firebat
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Joined: 10 Jun 2005
Posts: 319
Location: Portland, Oregon




Supreme Commander is released!

from playing the demo alone, it had an incredibly big learning curve


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Tue Feb 27, 2007 2:07 am
Berry2K

Snowflake Entertainment
Snowflake Entertainment


Joined: 30 Jul 2004
Posts: 1648
Location: Nijmegen, the Netherlands




It's not about micromanagement; it's about grand scale strategy. I'll definitely get it... after I get a new computer Sad


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Tue Feb 27, 2007 3:04 am
Shortyland05

Level 14: Broodling
Level 14: Broodling


Joined: 17 Aug 2006
Posts: 606
Location: The land of the long white cloud




From what I hear, you have to learn alot... not good for the aged community (as in the 20+)


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Tue Feb 27, 2007 4:52 am
D-Man

Level 6: Zealot
Level 6: Zealot


Joined: 19 Jul 2005
Posts: 120
Location: Etobicoke, ON, Canada




I already have the game. Yeah, it takes quite some time to learn all you need to survive, but it's actually an excellent game, in my opinion. The fact that it dares be different than what we're fed these days might make some reluctant, yet it succeeds with honors in bringing innovative gameplay 'n' such. Besides it takes a lot to get the hang of, but from there on in, you won't need too much time to master it (given, of course, you play online) since it kinda forces macros and the controls make it easy to outflank an enemy base.


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Tue Feb 27, 2007 5:57 am
Death.14

Level 14: Broodling
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Joined: 13 Jan 2005
Posts: 673
Location: Aldor Inn, Shattrath




ah, ok, so it's like snowboarding.
hard to learn, easy to master.

as opposed to skiing, which is the opposite. More like starcraft.

hmm.. judging by how it runs on your machine/s, how do you think it'd run on my laptop?

2.0 GHz Centrino Processor
1 GB DDR2 RAM
128 MB X700

....perhaps I should run it on lowest quality? Tongue


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Tue Feb 27, 2007 7:51 am
D-Man

Level 6: Zealot
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Joined: 19 Jul 2005
Posts: 120
Location: Etobicoke, ON, Canada




Supreme Commander is released!

Well I didn't get to run it above low quality. Though on a PC I should say you'd have better chances. It all depends on how well your components blend in, if you get what I'm saying.


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Tue Feb 27, 2007 8:47 am
Shortyland05

Level 14: Broodling
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Joined: 17 Aug 2006
Posts: 606
Location: The land of the long white cloud




ok if you were to seperate Surpreme Commander in 3 ways from all of the other RTS's what would they be?

what makes it different?


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Tue Feb 27, 2007 1:02 pm
Commodore Nuclear X

Level 14: Broodling
Level 14: Broodling


Joined: 07 Feb 2006
Posts: 653
Location: Lebanon




(1) Scale.
the fighting happens on a much bigger scale than all the other RTSs.
(2) Simulation.
Supcom's unit counters system is based on simulation rather than on paper-scissors-rock style artificial and forced counters found in other games where paper does extra damage to rock, which does extra damage to scissors which does extra damage to paper.
(3) Sides Symmetry.
This one is not exactly a separating factor as there are many RTSs with symmetrical sides who simply look different (e.g. TA, WC2, WC3), but this symmetry separates it from the only other greatest RTS of all times: SCBW.


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Tue Feb 27, 2007 8:42 pm
Feanor

Level 21: Archon
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Joined: 18 Aug 2006
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Location: Under your bed. No seriously take a look.




Only other greatest rts of all time? since when does supreme commander become a "greatest rts of all time" less then a month after being released?


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Tue Feb 27, 2007 11:02 pm
AqoTrooper

Level 24: Reaver
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Joined: 08 Aug 2004
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Supreme Commander is basically crap. I already wrote a long rant elsewhere and I'm not going to repeat it here, I'll just sum up the main points:

SupCom is not really a game, it's a simulation. The fun in a game comes from having to make decisions and executing them, also known as: tactics, micro. However, in SupCom, there are no decisions for you to make. The gameplay is extremely linear and obvious: Build as many metal extractors and factories as you can, build energy recharger things when you need them, and spam units from all types, than send them to attack in big waves.
The only "fun" in the game could possibly come from an illusion which is simulates, i.e. lots of explosions. It requires a lot of clicking in the early-game (mostly shift commands) and afterwards it just plays by itself, and you're just left with watching the battle, without actually having to make any real strategic decisions, as massing units from the highest tech you have always works best, and you'll never have to micro, since not only that it's impossible but infact the options for micro are highly limited.

Basically, if you want a real game, don't bother with SupCom, it will make you bored in the first 30 minutes of playing it, and you will than have to struggle for a few more hours to see any aspect of "fun" in it; again, unless you're the kind of person who has fun from clicking a few buttons and seeing a lot of explosions.

SupCom also tried to be creative, but it's the probably the most generic game I have ever seen. It's almost like the developers have no imagination at all. Every unit, building, ability, terrain feature, campaign mission, gameplay mechanic, it's all just the basic generic forms of what you'd expect: buildings that don't really differ from each other, units that play the same basic dull roles and look like copies from units from other games, only with more boring textures, terrain that doesn't affect the battlefield at all and looks like an attempt of recreation of real terrain.

All to it, SupCom is SimCity with more focus on killing. Macro, Attack-Move, Spam, and you won the battle.


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Tue Feb 27, 2007 11:30 pm
Shortyland05

Level 14: Broodling
Level 14: Broodling


Joined: 17 Aug 2006
Posts: 606
Location: The land of the long white cloud




Supreme Commander is released!

well, it looks like I aint buyin it then...


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Wed Feb 28, 2007 1:53 am
D-Man

Level 6: Zealot
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Joined: 19 Jul 2005
Posts: 120
Location: Etobicoke, ON, Canada




Well I ain't gonna argue with AqoTrooper there, he has relevant points, yet it doesn't just sum up to spawning 'n' such. I mean, one of the reasons I like it is because you can out-maneuver (or at least try to) your enemy before he reaches the experimental units. It can really get hectic once you get into it. After all, your enemy can try spawning as many units as you, that doesn't mean you're both gonna win. And even if it may look so, units aren't total copies from the other races. Each has its minor differences that matter if on a larger scale. What many hate about this game is that they have too much to choose from to build, it just makes you throw it all to hell 'cause it's hard to decide what to go for.

But it all depends on what you're looking for in a game. For anyone that can handle the game, try the demo out first. Obviously, it's the best decision.


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