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My doodad entry (a big fan)
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Wed Dec 13, 2006 7:00 pm
Plague

Level 3: Probe
Level 3: Probe


Joined: 13 Jan 2005
Posts: 45





looks great..

one thing tho..
is it just me, or does the "tower" below the blades looks slightly different in the sprite than yours?
from what I can see, the tower in the sprite is wider at the bottom than at the top, like a bit cone shaped or something..
but maybe it's just the lighting playing tricks with me? Smile

not a big deal though.. I'm one of those guys who agree with whoever said that when a model reaches a state where you'd have to really compare closely to the sprite, to be able to see differences, it's bloody good enough. Smile

great work, really hope Snowflake agrees..


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Wed Dec 13, 2006 8:27 pm
FriendlyWarlord

Level 8: Hydralisk
Level 8: Hydralisk


Joined: 10 Feb 2006
Posts: 247





My doodad entry (a big fan)

Looks great! All that's left is matching the lighting and colours a bit more to the sprite.


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Thu Dec 14, 2006 3:46 am
killamike718

Level 1: SCV
Level 1: SCV


Joined: 20 Apr 2006
Posts: 20
Location: Staten Island, New York City




To me its, perfect, 95 percent of people wont notice the detail especially since a little image of the original wont be in the game, most wont tell the difference and will think thats perfect. Awsome job!!! Keeep it up, I would love to see another Doodad, because your one of the best artists on this forum and we need you to create the doodads.


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Thu Dec 14, 2006 6:09 am
chingy1788

Level 6: Zealot
Level 6: Zealot


Joined: 04 Nov 2006
Posts: 147
Location: Australia




95% of the 95% dont memorize how each and every doodad looks like so its perfect now


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Thu Dec 14, 2006 6:47 am
Lord Dark Odin

Level 16: Goliath
Level 16: Goliath


Joined: 20 Sep 2004
Posts: 847
Location: Auir, Char, or USA-Earth




My doodad entry (a big fan)

I think it needs to be slightly rustier...dirtier...just so that it will blend in with the badlands...If it looks too clean and sharp iit'll look less like a doodad and more like a building. I think a priority is that it needs to blend well. And just a fine layer of rust and dust will give it the tip it needs to be perfect.


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Thu Dec 14, 2006 10:49 am
Death.14

Level 14: Broodling
Level 14: Broodling


Joined: 13 Jan 2005
Posts: 673
Location: Aldor Inn, Shattrath




aha, some critique.
It's rare, but you've managed it Odin


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Thu Dec 14, 2006 11:39 am
Illsadie

Level 9: Dragoon
Level 9: Dragoon


Joined: 02 Mar 2006
Posts: 273





that a sweet dodad i wish i could so somthin like that!!!


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Thu Dec 14, 2006 11:11 pm
FriendlyWarlord

Level 8: Hydralisk
Level 8: Hydralisk


Joined: 10 Feb 2006
Posts: 247





My doodad entry (a big fan)

chingy1788 wrote:
95% of the 95% dont memorize how each and every doodad looks like so its perfect now


People don't memorize it, but they do implicitly remember what it looks like. Your brain can tell if it does or doesn't look like the sprite, but you can't tell why until you compare then side-by-side. For doodads it's not that important though (unless you're trying to prove you're good enough to join the team Wink )


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Sat Dec 16, 2006 1:45 pm
Check Mate

Level 5: Zergling
Level 5: Zergling


Joined: 27 Jan 2005
Posts: 117
Location: Quebec,Canada




My doodad entry (a big fan)

OK, its rustier and I lowered the polycount to 285.


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Sat Dec 16, 2006 6:52 pm
Artur_ka

Level 5: Zergling
Level 5: Zergling


Joined: 08 Aug 2004
Posts: 85
Location: Russia, Moscow




This model is awesome! Keep up the good work!


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Tue Dec 19, 2006 10:26 pm
killamike718

Level 1: SCV
Level 1: SCV


Joined: 20 Apr 2006
Posts: 20
Location: Staten Island, New York City




My doodad entry (a big fan)

Looks beautiful, but if you are going to work on it further, here is an image of areas you might want to fix up.

Edit: What i mean by fix up is add shapes and highlight, but other then that it looks absolutly amazing.


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Wed Dec 20, 2006 5:42 am
FriendlyWarlord

Level 8: Hydralisk
Level 8: Hydralisk


Joined: 10 Feb 2006
Posts: 247





My doodad entry (a big fan)

Make sure you get the colours right - you can't go wrong picking colours straight out of the sprite image. Notice how the sprite's blades are bright white, but yours are grey, everything on the sprite has more contrast, etc. I find it's a lot easier to flesh out the areas of colours early on.


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Wed Dec 20, 2006 11:40 am
Commodore Nuclear X

Level 14: Broodling
Level 14: Broodling


Joined: 07 Feb 2006
Posts: 653
Location: Lebanon




Plague wrote:
not a big deal though.. I'm one of those guys who agree with whoever said that when a model reaches a state where you'd have to really compare closely to the sprite, to be able to see differences, it's bloody good enough. Smile

That'd be me. "93%", "7%', remember?

And I agree with Friendly Warlord.


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Sat Dec 23, 2006 5:15 am
BlinkTalent

Level 1: SCV
Level 1: SCV


Joined: 18 Dec 2006
Posts: 9
Location: Ontario, Canada




My doodad entry (a big fan)

anyhow its still a good model great jog


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Mon Dec 25, 2006 3:52 pm
Illsadie

Level 9: Dragoon
Level 9: Dragoon


Joined: 02 Mar 2006
Posts: 273





My doodad entry (a big fan)

very impressive great work keep it up


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