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Sun Nov 12, 2006 9:09 pm killamike718 Level 1: SCV

Joined: 20 Apr 2006 Posts: 20 Location: Staten Island, New York City
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[Doodad] Twilight Crater
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Well after 10 minutes of modeling and 6 hours of texturing, This was the result. I liked this doodad so I tried to do it, It just needs a Texture update!!! Please anyone with a good texturing skill, can you help redo the texture? Thanks.
If you volunteer to rextexture it just give me your E mail address or i can give you UV map on here.
Edit: added different image.
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Sun Nov 12, 2006 9:57 pm Dark Shadow Level 16: Goliath

Joined: 02 Feb 2006 Posts: 780 Location: Earth
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[Doodad] Twilight Crater
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looks really nice, the texture also.... I like it
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Sun Nov 12, 2006 11:01 pm Shortyland05 Level 14: Broodling

Joined: 17 Aug 2006 Posts: 606 Location: The land of the long white cloud
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its great! If you could get a blue glow in the crater then that would be cool.
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Sun Nov 12, 2006 11:18 pm killamike718 Level 1: SCV

Joined: 20 Apr 2006 Posts: 20 Location: Staten Island, New York City
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Thanks for reply, Actually I don't even know how I textured that or got that far, and I don't know how to do a blue glow, but ill try. Give me a Sec.
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Mon Nov 13, 2006 12:02 am killamike718 Level 1: SCV

Joined: 20 Apr 2006 Posts: 20 Location: Staten Island, New York City
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[Doodad] Twilight Crater
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Quick update: I blued it a bit and changed the terrain so with an alpha map, it will blend beautifully with the terrain.
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Mon Nov 13, 2006 12:44 am killamike718 Level 1: SCV

Joined: 20 Apr 2006 Posts: 20 Location: Staten Island, New York City
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[Doodad] Twilight Crater
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Quick Update, I refined it a bit and tried to make it the infamous "PR" Quality, still got some work to do, but at least its a start.
Edit: Got clicky happy and forgot to attach image
Edit 2: Quicky update, Fixed it up.
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Mon Nov 13, 2006 1:06 am killamike718 Level 1: SCV

Joined: 20 Apr 2006 Posts: 20 Location: Staten Island, New York City
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[Doodad] Twilight Crater
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Last Update for today. I think this maybe the best i can do.
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Mon Nov 13, 2006 4:33 am Feanor Level 21: Archon

Joined: 18 Aug 2006 Posts: 1408 Location: Under your bed. No seriously take a look.
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[Doodad] Twilight Crater
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Wow I hope they take it, because it looks great.
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Mon Nov 13, 2006 2:09 pm X-SOLDIER


Joined: 20 Oct 2004 Posts: 778 Location: Utah, USA
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Looks way nice man. I'll try and get one of the team guys over to get you some feedback on it on the official end of things.
X
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Mon Nov 13, 2006 8:45 pm killamike718 Level 1: SCV

Joined: 20 Apr 2006 Posts: 20 Location: Staten Island, New York City
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[Doodad] Twilight Crater
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Thanks for encouragement! I would like to know what other Twilight doodads are not done? I would like to do some more!
Tech specs:
around 220 Triangles
Texture size used in render is 512 x 512, I like to start large and shrink from there. I used Maya to create this so there is no MDX exporter for Maya. Another thing, since the mod is going to be released in a year, Will there be one of your awesome programmers that will program something to help run Normal maps on models, since this thing would look wicked with normal maps!!!
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Tue Nov 14, 2006 12:39 am Patriarc Zeratul Level 12: High Templar

Joined: 19 Jul 2005 Posts: 492 Location: "Hopeless" Hope BC, Canada
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[Doodad] Twilight Crater
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the ground isnt the right shade of blue
make it alittle bit more purple
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Tue Nov 14, 2006 1:23 am Shortyland05 Level 14: Broodling

Joined: 17 Aug 2006 Posts: 606 Location: The land of the long white cloud
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I reckon that the grounds ok....
Also I dont think its goin to be released in a year though... think more of about... 3 years...
yea, thats gotta be plausable...
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Tue Nov 14, 2006 11:33 am Death.14 Level 14: Broodling

Joined: 13 Jan 2005 Posts: 673 Location: Aldor Inn, Shattrath
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wow, nice.
(a lil' late I notice, oh well, you got my official "nice")
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Tue Nov 14, 2006 9:39 pm killamike718 Level 1: SCV

Joined: 20 Apr 2006 Posts: 20 Location: Staten Island, New York City
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Well the ground might not be the right shade but the Alpha map will clear all that up soo it will be the same color as the ground that PR planned for.
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Fri Nov 17, 2006 1:09 am FriendlyWarlord Level 8: Hydralisk

Joined: 10 Feb 2006 Posts: 247
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[Doodad] Twilight Crater
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| Death.14 wrote: |
wow, nice.
(a lil' late I notice, oh well, you got my official "nice") |
And an even later "nice" from me.
To make the crater brighter, I'd suggest using an additive glowy thing on top (like the hero glows in WC3). Besides that, looks great =)
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Sun Nov 19, 2006 5:36 am Mantidz


Joined: 31 Jul 2004 Posts: 1231 Location: Florida
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I'm sure the ground part would be fixed up by Pr if they used the doodad.
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Mon Nov 20, 2006 3:19 am killamike718 Level 1: SCV

Joined: 20 Apr 2006 Posts: 20 Location: Staten Island, New York City
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[Doodad] Twilight Crater
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I am more then open to suggestions, But forget that, I want to donate what i can for the project and heres the OBJ file and Texture for you guys to do the final touch ups your self. Do to your pleasing, ill do more doodads when i get the chance.
I have the file in a RAR, It contains:
OBJ
2 PSD textures which you choose which is better.
I would have exported it myself, but I use maya and you cant export with maya. anyway enjoy.
Edit: Cant upload, its 1.94 Mb Any chanvc for an exception or anyone know a good hosting service?
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Mon Nov 20, 2006 10:26 pm Feanor Level 21: Archon

Joined: 18 Aug 2006 Posts: 1408 Location: Under your bed. No seriously take a look.
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[Doodad] Twilight Crater
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Try megauploads.com or is it megaupload.com ?
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Tue Nov 21, 2006 6:03 pm killamike718 Level 1: SCV

Joined: 20 Apr 2006 Posts: 20 Location: Staten Island, New York City
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