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Infinity: The Quest For Earth (Picture-heavy)
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Sun May 20, 2007 9:18 am

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 Infinity: The Quest For Earth (Picture-heavy)
A revolutionary step forward in gaming

For anyone who's ever played (and enjoyed) any game like Starlander, Wing Commander, or even [bleh] EVE: Online, then this is something that you definately should look up.

Infinity is being independently developed mainly by one man, but he recieves an incredible amount of help from other developers, and even more so from the community. Anyone with enough skill in modeling, texturing, drawing, composing, or writing can contribute to the game and help speed up the process.

So basically it's going to be an MMO Space Sim. At some point in the game you will have the ability to command multiple ships, but you can only fly one ship at a time, regardless.

Fighting is real-time as opposed to turn based, but fighting only makes up about 25% of the actual game. The rest of it will be made up with exploring, expanding, industrializing, colonizing, trading, researching, and a bunch of other fun stuff. This is made possible with procedural generation, in where the game creates contents on the fly, so you can litterally explore billions of planets and star systems.

Seamless transitions between atmosphere and space is another great feature that's never been seen in an MMO. No docking ports or rings or anything like that. Any ship of any size can enter the atmosphere, but size and mass will affect how it handles in the air (capital ships can't land, but they can hover, but it takes an enormous amount of energy to do so). You can even fly in the atmosphere of gas giants too.

Just check out what it looks like so far. Once again, all seamless, and all procedurally generated.....

Remember, those were PRE-ALPHA ingame renders.

# Open ended gameplay: unlike many other games, Infinity does not force you to play in any specific way. The game is race-less, class-less and skill-less. You can play as a merchant, trade, mine asteroids or minerals on planets, explore the galaxy, do scientific research, create your own industrial corporation.. or, if you are more into action, play as a space pirate.. at your own risk.

# Real-time fighting: most MMORPGs today use a turn-based approach to combat. In Infinity, you are directly controling your spaceship movements and lasers. Your own skills and dexterity will make the difference, not a bunch of stats on your character!

# Persistent universe: infinity is a massively, multiplayer online game. The universe is persistent. When you are not playing online, the game does not stop. Other players continue to play, the universe evolves, and new things are always happening.

# Procedural universe: procedural programming is a technique to let the computer generate the game universe on-the-fly, in real-time on request, rather than manually building everything. Because of this, the generated universe can be absolutely huge. In Infinity, billions of worlds, most of them never explored by any player, are awaiting the adventurous soul.

# Seamless engine: Infinity's engine features a completely seamless experience. You can fly in space and land on planets.. without any loading times or unnatural transitions.

# Planet landing: you are not restricted as to where you can land. Explore every square centimeter of your home planet! On planets you can see the flora and fauna, find oceans, hills, mountains, cities, and a lot of other details.

# Unique quests: Infinity offers a wide range of missions available in space stations or cities. But sometimes you might want to try something more challenging. Discover the storyline's quests. Unlike missions, quests follow a real story, and can only be accomplished by one player (or a group of players). Once the quest is done, it disappears forever from the game and is no longer available to other players. Be the first to complete a quest, and you'll get fame, money... and much more.

# Newtonian physics: rigid body physics are used to simulate the game objects. However, the newtonian space flight will be controlled by a computer, which will simplify the navigation. The amount of inertia is automatically adjusted. It will be very easy to travel in space, land on a planet, or dock to a station in manual mode.

# Astrophysics: Unlike most other games, Infinity respects the relative scales and distances one could find in space. Realistic orbits are used, and planets move in real-time. Many systems have multiple suns, with a complete hierarchy of celestial bodies orbiting around each other. You will find moons and asteroids in orbit of larger planets, themselves orbiting the sun(s).

I would be happy to answer any questions you have about the game, or quell any doubts you might have because this is looking to be an AWESOME game!

Currently there is no beta or alpha, but there IS a Combat Prototype that was built to test the network build and combat engine. It's multiplayer, and there are servers in the US, UK, and Germany. Every Saturday & Sunday at 21:00 GMT there is a brawl involving lots of people, and everyone is invited. So check it out!

And on a related note, I'll be interviewing one of the official developers for my podcast and asking some Infinity-related questions for everyone to listen to. If you're interested in hearing it when it comes out, leave a note and I'll be sure to post it on here Smile

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Sun May 20, 2007 11:27 am

Snowflake Entertainment
Snowflake Entertainment

Joined: 30 Jul 2004
Posts: 1648
Location: Nijmegen, the Netherlands

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