Wc3C.net (http://www.wc3c.net/forums.php)
-   Map Database (http://www.wc3c.net/forumdisplay.php?f=654)
-   -   (12) Dungeon Master MOD [Pre-1.24?] (http://www.wc3c.net/showthread.php?t=82707)

mikititan 05-02-2006 07:51 PM

(12) Dungeon Master MOD [Pre-1.24?]
16 Attachment(s)
Attachment 5499


The Dungeon Master MOD (DM MOD) is a Warcraft III Modification (or add-on) that allows you to create a unique story and play it as the Dungeon Master (in D&D terms). This means that you will be the director of the game, make up the story, the gameplay, and the rules.

The DM (Dungeon Master) controls all aspects of the game except for the other players, like creating units or items, changing music, creating weather effects, or taking control of NPCs. All is driven through a dialog button interface or through quick commands, as you wish. Simply apply the mod to your own terrain/object data, play with the settings, and you're good to go!

You should download to see what is it about. This is not an action type mod, it's a complex mod that requires planning, coordination and patience. It includes a good bunch of manuals that if you plan on play it usually, I recommend you to print the main ones.

Practice is the secret of this mod, so I also recommend you to play it alone (setting CPU as a player) and practice with it a lot.

Once you are used to it, you can do WHATEVER you want in a story, it brings you the power of a story director for a role-play game with your friends. Please note, however, that this is a very old project, and I am sure it is not up to today’s standards. However I only hope that it can help someone in their DM endeavors. (There are some known bugs with TFT maps, I apologize however this was not designed for TFT. The engine itself should be useable, however.)

  • DM MOD Installer
  • Reference Manual (12 pages .doc)
  • 5 Demo maps (You must install the DM MOD on them via the Installer)
  • All necessary JASS files
  • Several Manuals:
    • Character Creation Data File
    • Character Creation Guide
    • Dungeon Master Guide
    • Item List Guide
    • Unit List Guide
    • Special Effect Guide
    • Tips & Tricks
Legal Note:

Modding or editing the files included in the pack of the DM MOD in order to be redistributed is not permitted. You are free to edit them for your personal project, but do not redistribute your own version without my agreement. (Regardless if you credit me) I released it open source, in JASS form, so that others can see how I made the DM MOD and learn, do not abuse this freedom.



Make sure to run Setup.bat in the NeededControls folder of this zip before doing anything else!
Attachment 5324

Have fun, DM and players alike!

- mikititan

samir555 05-15-2006 12:52 AM

cooool ill try it out when i get my editor fixed

blu_da_noob 05-20-2006 04:29 PM

Testing the Dungeon Master Mod was an interesting experience; the unprecedented amount control you have over the game means that you will still be discovering new things to do long after you thought you had found everything. Building your own RPG game in real time, responding to unusual things your friends (or victims) might do, all to create an involving and unique experience everytime you play.

The control system took a while to pick up, and even longer to become fluent with. It is generally no trouble to figure out what to do, but the large array of options becomes the maps own enemy here, where menu after menu bombards you with choices. Once you become familiar with the system, navigation is fairly easy, but it is still difficult to do many different things in a short space of time. Some kind of 'Repeat last action' option would have been a welcome addition. The 'pointer unit' you were supposed to use to indicate where objects should be placed also seemed to behave a little oddly at times.

While the actual creation of units and the like was not always entertaining, the process of designing your own world for others to play in is most engaging. The quest system was quite suitable for custom quests, yet still allowed some basic ready-made ones to get the game going quickly. Continual nuetral creep spawning was also an option, ensuring that the game did not come to a stand still while the Dungeon Master was off creating other objects or quests for them to complete.

Overall, the Dungeon Master Mod is a well made system with capabilities beyond those of any other system I have ever seen. I fully recomend it for those who enjoy basic 'game' design or just for playing around with some friends (the interaction between game designer and players should be quite interesting), although I recomend that you practice a bit on your own before attempting to take on the Dungeon Master role, for the sake of the other players :).

Karawasa 05-27-2006 02:37 AM

Same icon as widgetizer ;).

Overall looks like a quality system!

mikeb912 05-27-2006 06:34 PM

I can't run it which makes me really mad. It keeps saying that the program is in use by another application. :emote_sad:

Tim. 05-27-2006 06:59 PM

Make sure to unzip all the files before running the .exe. Also after unzipping try rebooting.

Anopob 05-28-2006 06:57 AM

When I test it, the whole map is full with Fog of War and nothing happens...

Tim. 05-28-2006 12:03 PM

You need to apply the mod to the map files via the DM MOD program. Read the Readme.txt files.

mikeb912 06-07-2006 01:46 AM

i tried rebooting but now it says "mpqctl.oxc or one of its dependencies not correctly registered: a file is missing or invalid

Tim. 06-07-2006 04:12 PM

I suggest you search google for that error message and see what comes up, then.

mikeb912 06-07-2006 07:40 PM

i just did and nothing came up for it

never mind i just figured it out

Travinkel 06-07-2006 07:41 PM

1 Attachment(s)
If you're experiencing troubles with the ocx file, read on.

Place this file in your windows/system32. And it should work.


I am not responsible for anything concerning that file, if it crashes your comp. Tough luck. It didn't crash mine. And besides that, you were the one DL'ing it.

With that said, the map owns.

Jarlaxle 08-10-2006 10:04 PM

I remember playing this waaaay back in the day, and decided to play it just recently

All I can say is that i'm having a lot of fun with it. It's good to have an occasional "Ultra Serious" game once in a while, but I love to just mess around with the different options.

Sabin 04-02-2007 12:40 PM

i hate to sound like a noob but does anyone know wat file I put this in after i dwnload it

alienzombie101 04-06-2007 05:26 PM

This i liked. It is a good piece of work in my opinion. Although... it would be better if you could start placing traps and everything before you spawn the players. Plus, the typing of the things to create units is really long. Stil... it is good.

osha 04-07-2007 06:24 PM

good work ^^
but why dm mod delets all units on the map?
its freaking hardwork to make town in game -.-

sjj 04-08-2007 11:26 AM

Help!! I cannot install the MOD into any map!
I will always get this error:

Run-time error '6':

Pls help me!

MDewan 04-09-2007 03:46 AM

DM Mod question
Why doesn't the MOD work on .w3x maps?

sjj 04-09-2007 09:17 AM

Can anyone pls help me?? I really want to try out Dungeon Master!!

Super-Sheep 05-02-2007 01:51 PM

I have same problem sjj. Sad...

sjj 05-05-2007 04:06 AM


Originally Posted by Super-Sheep
I have same problem sjj. Sad...

And nobody can help us here?!?:emote_thumbdown:
I've also PM some people but getting NO replies!! OMG!

Shinyman 06-21-2007 10:46 PM

This mod is really good! But I want to see a game played wit this mos(no one of my friends have the patience to play this mod)
Could someone post a (long :emote_smile: ) replay with more than one player??

Kildare 07-24-2007 06:38 PM

Why is it that i can't move the camera in the game? How to make it move?

Psychopompos 07-30-2007 11:29 AM

Is this mod compatable with TFT ? I ask it because in the readme there isn't allusion to TFT units-spells-items and the map in the zip are all using ROC tileset. Is it possible to use custom units and items with it (including imported models-icons) ?

Kildare 11-26-2007 10:51 AM

I think this MOD should be updated.

D.V.D 07-01-2008 03:09 PM

Im getting this problem saying Component "MpqCtl.ocx" or one of its dependencies not correctly registred: a file missing or invalid. I tried installing it like 5 times but it kept giving me this message. Can someone help me?
Want to help make a rpg? Here' a link to one I started:http://www.thehelper.net/forums/showthread.php?t=98663

garidgar 07-08-2008 01:43 AM

It's somewhat hidden, since it's not in the section explicitly marked as installation. One of the first lines in the readme file says:

Before doing anything: Install needed controls (run Setup.bat of that folder).
There should be a directory in your dmmod folder that's named NeededControls. There's an install.txt file that will tell you what file to open in there (setup.bat).

After running that file, try following the instructions in the readme again.

rrockr 08-03-2008 11:49 AM

I do realise it is for war3ROC maps only? I dont think the TFT works

Handycombinder 09-13-2008 08:42 PM

I have same problem as D.V.D. :emote_sad:

Skumfidusen 10-30-2008 06:36 PM


vojta36 03-28-2009 03:08 PM

Save this code as a *.cmd or *.bat filein folder "NeededControls" if you are using WINXP:

copy "MpqControl.ocx" "%windir%\System32\MpqControl.ocx"
if exist "%windir%\System32\MpqControl.ocx"
"%windir%\System32\Regsvr32" /s "%windir%\System32\MpqControl.ocx"

This solved the problem for me

Deathreaven 08-03-2009 10:40 PM

Hmm...I'm using windows Vista, and I'm getting the MpqCtl.ocx thing. I've tried installing the setup file, and it has, but it won't allow an instalation.

Edit: And i'm guessing noone ever posts on this site.......

kamahl928 08-23-2009 10:50 AM

Having both the overflow (on my vista), and the unmovable camera (both XP and vista) issues.

Deathreaven 08-23-2009 04:46 PM

I'm not a big fan of mods. They never seen to work right. I'd love to see this work, and it's the only reason I'm still staying hopefull for this.

[] 11-10-2009 06:25 PM

olaaa mi amo ronnie, mi gusta el pene

sam-mclovin 04-18-2010 07:29 AM

hey i use windows 7 dose this work with windows 7

Troll Berserker 10-25-2010 04:16 AM

I am having Run time errors with the installer mate.

All times are GMT. The time now is 02:07 PM.

Powered by vBulletin (Copyright ©2000 - 2019, Jelsoft Enterprises Ltd).
Hosted by www.OICcam.com
IT Support and Services provided by Executive IT Services