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-   -   (4) Explore the Ruins: Complete (http://www.wc3c.net/showthread.php?t=80027)

CastleOrange 02-02-2006 02:32 AM

(4) Invade the Ruins (former Explore the Ruins: Complete)
4 Attachment(s)

Your group of explorers has travelled far to reach this temple, former home to the forgotten Azmalani, daughter of Azshara. You have learned that she had a small sect of followers who hid, protected and worshipped her even after her mother betrayed their race. Her current status is unknown and the temple seems to be in great disrepair. You spot a hole in the side of the temple and wiggle your way in. What lies beyond?

Be careful! This map is not for the wimpy! You must stick together, work as a team and play your best if you're going to win. Find a couple friends and dig in until you can win the map (and the extra difficulty modes!)

(Download and thread name updated 6/3/08 for new version! Invade is the new version, Explore is the old version)

(Update 2 available on 7/21/10)

BBDino 02-02-2006 04:23 AM

Probably the best "exploration" map out there. Wish we had more like it. Only concern is the timesink nature of the map, hard to finnish it before life calls.

Tiki 02-04-2006 04:42 AM

This map is amazing, very nicely done.
Just one question.

How do you open the 2nd door to the throne room? I cant get it to open!

CastleOrange 02-04-2006 05:49 AM

Thanks for the feedback. :)

There are two keys... one in the library and one in the northern tree-garden. You have to bring the key to the area of the door. If you click on a key it tells you where it needs to go.

Tiki 02-04-2006 07:19 AM

How do you get in the library?

Are you supposed to blow up those rocks with the barrels? Cause if so I did that and the doodads didnt remove, so now Im stuck and cant get anywhere ;(

Tiki 02-04-2006 07:29 AM

Meh I had to turn on iseedeadpeople blink in and open the door.

Tim. 02-04-2006 01:04 PM

~coughs and points at edit button~

CastleOrange 02-04-2006 06:33 PM

Something seems to have changed in the way destructibles are removed... I've actually had this map "complete" for a few months now but I never got around to releasing it... apparently something in WC3 has changed to make my method of clearing destructibles no longer work. :emote_sad:

Tiki 02-04-2006 08:55 PM

Perhaps make them units, unselectable, no movemeny, invulnerable, etc... and just kill em.

iNfraNe 02-05-2006 12:49 AM

I found this map good, but a little basic.
The heroes seem a little too basic, having most spells that are just edited (if even edited) versions of normal spells. With those spells you run trough killing creeps over and over again. It kinda bored me :/
Don't know what you can do about it tho... it's just the genre..
Doesnt yet get my approval

CastleOrange 02-05-2006 01:31 AM

Did you play it single player? It really comes to life multiplayer... It's really not interesting if you have full control of everyone and can just focus fire on enemies with a click (this was Dungeon Siege's problem). It's a (4) map because you want lots of people for a multiplayer dynamic. Playing an MMO solo would be similarly tedious.

Except for fixing this game-stopping bug (and any other big bugs), I'm not really going to be working on it any further, so any judgement you've got now is basically all there's going to be, except for trying it multiplayer.

iNfraNe 02-05-2006 01:50 AM

I played it multiplayer, so I guess it doesnt get my approval, but im just 1 staffmember :)

Metal_Sonic64 02-05-2006 01:22 PM

This is my favorite map ever. I love the way everything is explained through tooltips on the items and the way the characters say stuff depending on who's in the game. I managed to beat it in singleplayer, and even then, I found it very fun. One thing though, when I got the Ranger's (I forget the exact name) regen upgrade, I was basicly invinsible, it seemed to go at least 100hp/s, how high is it exactly?

And, this was a past hosted project, that's a bonus.

Tiki 02-05-2006 07:42 PM

Ya my Earthtalker got an upgrade and his health was full always even under attack cuz he regened so fast.

CastleOrange 02-05-2006 08:54 PM

I guess that's my mistake for not testing after the newer patches. :) I played this map about four hundred times while I was actively developing it but I never guessed that the game would change this much underneath me. :) I don't know if a field changed or what... but the Earthtalker's upgrade was set to increase his regeneration by 100x!

Tiki 02-05-2006 09:50 PM

Ya he frickin pwned by himself ;)

Btw youve inspired me to make a map somewhat like this.

But me having spell problems.

CastleOrange 02-05-2006 11:11 PM

I replaced the file here with one that should fix the regeneration and library bugs plus a typo I noticed while fixing the others.

If you've got any specific questions, Tiki, just catch me on AIM.

KingGigli 02-11-2006 11:18 PM

i FINALLY finished it.

i did it single player (yeah i have no friends) with no cheats what so ever...WOW.

this was incredibly well done, the story was captivating and the final part of it made me tense up.

infact ill even let the fact that azshara never had a daughter slide because thsi map was amazing.

CastleOrange 02-12-2006 02:58 AM

I made up the daughter for the purposes of the map. :)

Thanks for the feedback!

Tim. 02-12-2006 04:14 PM

Still in need of 3 approvals. If I can make time tonight I will test this.

Tiki 02-12-2006 07:25 PM

I approve.

Anitarf 02-13-2006 11:25 AM

the map is rather simple, the heroes have just the most basic modifications of warcraft abilities, and all you have to do in the map is fight countless creeps.

However, this basic concept is executed well, and remains interesting for longer than expected, although I'm not sure if it does so for the full length of the map, as it's rather large. The dynamic dialogues are a neat feature, I like that. In combat, the map requires the players to use all their hero skills as well as items to prevail over the enemies, which makes the map nicely challenging.

This can also represent a problem, though, as the heroes exhaust their items and mana rather quickly on more difficult encounters, and places to recharge them may not be close at hand; some more item shops dispersed across the map would be a welcome addition. As it is now, average players don't feel like going back to the last shop and just press on without mana to their deaths.

I urge you to adress this issue even though the map already gets my approval as it is.

Metal_Sonic64 02-13-2006 12:58 PM

Anitarf, if you have the SAnd Strider that isn't really a problem. I think they're might be another warp hero too though...

Whitehorn 02-13-2006 01:08 PM

I remember testing the beta.

Approved :)

Freakazoid 02-13-2006 06:31 PM

Yea, i've played this map 2 years ago, even before it was hosted here. I never get bored of it.

Wonderfull Weed, :)

CastleOrange 02-14-2006 08:52 AM

Thanks for all the great comments! :emote_grin:

Shop location was something that caused a few problems, especially when you're wading through the jungle. I tried to implement a lot of "easy backtrack" shortcuts that should help in the latter half of the map. Unfortunately, the early areas are pretty precariously balanced and although I wanted to toss another shop in there somewhere, I couldn't find a good place to do so.

I've updated the file again with some (hopefully final) fixes and tweaks:

Update 2/14/06
  • Sinner's Blade (level two Dirty Blade for the Swashbuckler) now upgrades correctly
  • Ragpicker should no longer sell items through walls
  • Final Bosses have slightly increased Armor and HP Regeneration
  • Monsters in the final area have slightly more HP and give slightly more gold
  • The codes for the extra difficulty modes have been clarified
  • Slightly increased the sale value of some garden items (which can also be found on bosses)
  • Greatly increased the sale value of some of the rarer garden items (which are made through the garden only)
  • The Skyknight's Form of Wind ability should now always deal the intended damage
  • Slightly increased the range of the Skyknight's Wind Gate and the speed granted by his boots... send him on shop runs!
  • Clarified that the Feral Diabolist's Carrion Beast has 'pack mule' slots... send him to the Garden with raw materials!
  • Enabled the Carrion Beast to use the Garden... this bug has a green thumb (foreleg?)!
  • Cut the "Crumb" area out of the Bearport cycle to facilitate access to the important areas.
  • Fixed the Swashbuckler's Cunning Distraction ability to properly sleep his enemies.
  • Added an extra message to the second difficulty challenge... send me replays with your best completion times!

SlickR 02-15-2006 12:01 AM

very nice map, the map just looks awsome and the gameplay is very good also, they are few if i can call it bugs here and there but otherway its very good

Forsaken 02-17-2006 12:58 AM

Just played it Multiplayer..

great map...

though I was wondering.. is there a way to revive once your hero has died?

[forgot quote, but its something like; your soul is lost forever... unless..]

whats the unless????

CastleOrange 02-21-2006 09:13 PM

You need to get about 40% of the way into the map to find that, but it should be clear once you find it.

Tiki 02-22-2006 12:28 AM

I beat and dont remember?

Ally revive?

voodoo_elf 02-23-2006 11:23 PM


you should do somthin cool....

Neo Cortez 02-24-2006 11:46 AM

Mmmm someone tell me how I get .w3x files to work? I downloaded like 10 files already but none of them work in the game. Maybe I should update my WC3? I have v1.00

GaDDeN 02-24-2006 03:57 PM

You sure you have TFT? ^^ 1.0 sure does sound like roc.

Neo Cortez 02-25-2006 10:36 PM

I feel like a jerk, sorry about that. :(
I bought & installed Frozen Throne and patched it.

It works and it's awesome! Nicely detailed and good done map.

njeppo 02-28-2006 06:46 PM

nice map... will start a second time now in harder mode... nice ideas with the garden... and i like that you HAVE to use items, otherwise you're wanked...

geocine 05-16-2006 12:49 PM

very cool map.. but how can i buy items.. and where can i revive my hereos

Aphotic 12-17-2006 11:47 PM

ohh this map rocks nice nice nice! thanks!

corrupt 01-10-2007 01:37 AM

Is there any chance of AI being added?

Falitian 01-22-2007 09:24 AM


Is there any chance of AI being added?

Considering it's been about 7 months since the author logged on, I'd say no.

CastleOrange 03-28-2007 10:29 PM


Originally Posted by Falitian
Considering it's been about 7 months since the author logged on, I'd say no.

Impressive that people are still trying the map out. :) AI is far beyond my abilities, though.

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